Thursday 13 October 2016

NZ Nationals / VTES Tournament

Old and new players welcome.

First tournament in New Zealand for 6+ years! — FREE entry.

Sunday 4th December, Kingsland, Auckland.

• All participants will receive a near complete set of promo cards +  booster of your choice.

• Finalists will receive pre-constructed decks of your choice

• Winner will receive a complete set of Ashur Tablets or the Monastery of Shadows and a "Table Threat" T-Shirt in your size.

Accommodation available for travelling players.

Full details available here: http://www.meetup.com/Vampire-CCG-Auckland/events/234819286/


Thursday 22 September 2016

V:TES Cards — Redesigned 2.0

Version 2.0 of the redesigned Crypt and Library cards are now available on: amaranth.vtes.co.nz

So far high res artwork has been implemented for all KOT and HTTB cards +  a few others — more to come soon.

Am fairly happy with the end results:

















And some direct comparisons:































These are all now live on https://amaranth.vtes.co.nz.

Sunday 28 August 2016

Amaranth:DB Proxy / Deck tool

Am pleased to announce Amaranth: https://amaranth.vtes.co.nz

It started off as a tool to test the redesigned cards — but grew from there into a fully fledged deck building tool.

Features include:

Print full decks (new design and old cards)
Partial print decks (good for changes / old proxies)
Full text searching / easy filters
Import from: Secret Library (public)
Export to: Lackey, JOL, Text

There's a feedback icon on cards to report any issues with cards — more features to follow soon.

iOS and Android versions will also be released soon.

Screen shots below...

Friday 5 August 2016

Crypt card redesign

As part of the crypt card redesign side bars were needed for all 40 crypt cards.

Here are the end results:

Monday 25 July 2016

Library card redesign.

Have had a chance to take a shot at re-designing library cards.

This design works with the standard "boxed" image artwork on cards. So it should be possible to use all existing artwork with them. The core idea is to make them as clear and easy to understand as possible.









UPDATE

To print! — time to compare to actual cards:



Bummer, turns out the first few characters of the title are VERY important. Actually, this offers an opportunity to simplify the card further and reduce icon noise. Since we now name the card type we can drop the icon to make space for the title — this has the bonus effect of the player only having to match discipline icons. Win!





UPDATE x2

Based on peoples feedback. Here's the final (or near enough) versions.

The size of title has been increased and re-positioned. The side bar has been given character without being too in your face — it's also been given a worn timely feel in keeping with the general game vibe. The texture is also partial derived from the main image — although it's very subtle.